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This solver serves the same purpose as [[solvers:calving3d|Calving3D]], but whereas the Calving3D solver describes calving using a displacement vector defined on the front, Calving3D_lset returns an implicit level-set function, which is used by [[solvers:remeshmmg|CalvingRemeshMMG]] to slice the mesh. The level-set zero-contour defines the face of the calving event. The level-set variable is negative inside the calved ice, and postive inside the remaining glacier.